Virtual Production & Virtual Environments, Live
Client
TONOMUS
Year
2023
Location
LEAP 2023, Riyadh · MWC Barcelona

What if you didn't play a film at a tech event — but performed the future live, on the hour, every hour?
Every stand at a tech event plays a film. For TONOMUS — NEOM's cognitive technology company — we built something riskier: a live broadcast, performed on the hour, every hour, taking 100,000 visitors into real-time virtual worlds. Then we packed the entire apparatus up and did it again on another continent, eighteen days later.
LEAP 2023, Riyadh — 6–9 February 2023.
Redeployed at MWC Barcelona — 27 February – 2 March 2023.
Results
Don't Play a Film
Tech events run on claims. Screens loop showreels, walls carry slogans, and every stand asks to be believed.
TONOMUS came to LEAP and MWC to talk about cognitive technology and real-time virtual worlds — and the easiest thing in the world would have been to play a film about them.
So LXR set itself a dare: don't describe the technology. Demonstrate it. Make the stand itself the proof — a live show, performed on the hour, in which audiences are taken inside real-time virtual worlds as they run. If a single frame dropped, everyone would see it. That was the point.


An Exhibition Designed for Broadcast
We designed the stand as a broadcast studio in plain sight. The exhibition wasn't a backdrop for the demonstration; it was the apparatus of it. Every screen, signal path and sightline existed to carry one thing: the live show — staged, lit and engineered so that the audience stood inside the production rather than in front of it.
A Live Leap, Hourly
Every 20 Minutes, every hour, the show went live. A presenter took the audience into TONOMUS's virtual worlds in real time — rendered live, reacting live, with nowhere for the technology to hide. It effectively was, a live virtual production set, in real time, on a conference floor.
Crowds gathered for every performance, seven days running — then we struck the set and did it all again in Barcelona.



LXR Spatial, Live
None of this works without the machinery beneath it. The entire production ran on the LXR Spatial Platform: real-time worlds built in Unreal Engine, playback and projection driven over HAP for frame-perfect delivery, and every signal path engineered with broadcast discipline — because a live show on the hour forgives nothing. Eighteen days after the last show in Riyadh, the same apparatus was performing in Barcelona. Because the stand was engineered as a system — signal paths, content pipeline, show cues — rather than a one-off build, crossing a continent was a matter of logistics, not reinvention. That repeatability is the quiet proof of the whole approach.
Our role on the project
Brand & Product
Experience
LXR Spatial Platform
Exhibition Design
Technical Direction
Experiential
Immersive Tech
Virtual Production
VR
Realtime Content (Unreal Engine)
Live Broadcast
AXIS Platform